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Consolewars VideoWhat's the Difference? - Mortal Kombat 2 - Sega Genesis vs 32X Gehe zu Seite. It was just click for source the most powerful handheld on the market when it was this web page announced, but a series of a development and production delays pushed the link back for more than one year, allowing the release of iPhone 3G, which uses basically the same hardware, and 3DS see more. Letzter: Brod Vor 2 Minuten. It was way ahead of its time, with Full Motion Video capabilities far outstripping the Sega CD and Philips CD-i, and with graphics that at times even surpassed many fifth-generation offerings. Panasonic flirted with plans for a handheld called the Panasonic Jungle, but quickly changed their minds. Tokyo Game Show Online angekündigt Donnerstag, pinocchio wuppertal The Standings : For the first time since learn more here 5th generation, Nintendo took first place for consoles sold, with just over million as of June according to Nintendo reports. September 6 Kommentare.
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Considering how badly Sony was crippled by the PS3's underwhelming performance, their fervent pushing of the PS4 comes as no surprise.
As of May , reports showed the PS4 at 56 million units and climbing, the Xbox One at 29 million, with the Wii U spluttering out at a final total of just short of 14 million prior to its discontinuation.
The Xbox One received a shot in the arm in late with its slim incarnation, the Xbox One S, which included a slightly faster GPU and a 4K Blu-Ray player the near-simultaneously released PS4 slim had identical specs to the original model , seeing another solid increase in sales.
Both Microsoft — Phil Spencer, the head of Xbox, admitted they'd probably never overtake Sony's lead — and Nintendo, who abandoned the Wii U in favor of a fresh start, ended up conceding the generation to Sony.
To nobody's surprise after the Wii U's failure, Nintendo was first to announce that a new console, codenamed the "NX", was in development in as a way to assure shareholders that they weren't leaving the console market.
However, they then said nothing more for months on end, fanning rampant speculation over what form it would take.
In the meantime, both competitors announced updated versions of their existing hardware in Microsoft had both a streamlined version in the Xbox One S and the cutting-edge Xbox One X, while Sony had the enhanced PlayStation 4 Pro.
Microsoft, in particular, stated that the One X was a first step away from the "generation" paradigm altogether, in that they intend to continue to evolve the Xbox One platform in the future instead of replacing it; eventually the original Xbox One will become obsolete and games may stop being compatible with it, but it won't be as clear-cut as in past generations, just like how many games can run on old PCs and how many old games can run on newer computers, even if they really shouldn't.
Meanwhile, the One X will depreciate until it becomes the standard model and a newer model will be introduced as the new luxury version.
Their success will likely be determined by whether this idea catches on. That left the big elephant in the room in the "NX".
Nintendo went a year and a half in complete silence about the new system, breaking it only once to share that they intended to release it in March ; causing the rumor mill to go into overdrive trying to figure out what was going on.
They finally revealed the system in October , a mere five months before release, as the Nintendo Switch. As many rumors had guessed, it combined their home console and handheld lines into a single hybrid system: the system is a portable tablet-like unit, which can be docked to play on TV, played on its own with regular controllers, or have button pads attached to it to make it a handheld.
Two years into the system's lifecycle, Nintendo announced a low-cost version known as the Switch Lite, which integrates the controllers and cannot be connected to a TV, thus effectively making it a pure handheld.
With there no longer being anything really resembling a handheld war, however, it is included in this match-up. One other issue affecting the war this generation is that of cross-play, allowing people with different systems to play together in multiplatform titles.
Over the next few years, more games would face this same issue where Sony would be reluctant to support cross-play, giving either limited support or none at all.
Finally, Atari has announced that they're re-entering the race for the first time since the Jaguar with something called the Atari VCS , originally planned for release by Spring Little is currently known about it, other than it being some sort of mid-ground between gaming console and open-source PC, and that it will come pre-loaded with a vast majority of the company's backlog.
Unfortunately, it's been missing its release deadlines and, as of November , seems to be becoming Vaporware.
Intellivision has also announced plans to re-enter the race, with details surrounding their upcoming console being The Current Standings: As the only truly new hardware from one of the three major competitors, the Switch appears to be enjoying a far better start to life than the Wii U, and in fact most of Nintendo's prior consoles, with the console experiencing the same sort of stock shortages that the original Wii did.
Though it has to build its install base from scratch, where Sony and Microsoft already have a large amount of market share from the original models of their hardware, by October it had sold over 40 million units NOT WITH Lite , and beating Xbox One and Xbox One X, also beating out the Wii's previous record as the fastest selling home console in history by It also quickly gained a reputation of being incredibly indie-friendly, with several indie devs reporting their games selling better on the Switch than on other platforms, even for games that had been out on those other platforms for years already.
Keeping up its momentous progress as of , it can't be denied that Nintendo is back on form after the failure of the Wii U, with the real possibility of the system eclipsing the Xbox and PlayStation despite the late start.
With both Sony and Microsoft declining to release separate sales figures for the original and updated incarnations of their respective systems, the winner of this war is going to depend exactly on how you count the competitors.
Narrowing it down to how the PS4 all models, with the Pro launching in September sold compared to the Switch over the same time period, it appears Sony is winning again, albeit not to the extent of the Curb-Stomp Battle in the previous generation.
If you include the original models, PS4 Pro remains in an unassailable first place, with Switch not counting Lite being in a very distant second place but still rising in the lifetime charts as time passes.
The Xbox One X remains in a decent third place, but not really challenging for the market lead; a fourth model, the Xbox One S All-Digital was released in , but failed to make any real impact on the line's sales, indicating that the larger gaming market still wasn't ready to completely abandon physical media despite the huge surge in games being purchased via digital download though being based on the older "S" chipset, and released at a time when interest in the Xbox One line as a whole was diminishing, likely didn't help much.
For a while, there was much debate about whether or not there would even be what could be described as another console generation after the eighth generation, due to a strong belief among many gamers and tech journalists that streaming gaming — hosted on remote server farms, with the user only having a controller plus a small, cheap "streaming box" connected to their TV set — was the way of the future.
As the s wore on however, with Sony's PlayStation Now and similar such services getting very mixed reactions, it became increasingly apparent that the infrastructure was not yet there to support such services on a large scale, and was similarly unlikely to be ready for the next generation of consoles to eschew physical media and pursue an entirely download-only model another common prediction during the eighth and-a-half generation.
As a result, saw the announcement of true successors to the PlayStation 4 and Xbox One families. Sony were the first to announce their next console — which, to the surprise of few, was named the PlayStation 5.
In keeping with the tendency towards increasingly PC-like design over the last few console generations, the PS5's hardware is primarily based on cutting-edge PC hardware for , with two key differences; the first being eschewing the mobile-focused CPU cores of the PS4 and Xbox One in favor of high-end desktop CPU cores, and the second being doing away with mechanical internal storage in favor of a solid-state drive.
The main version of the console still includes an optical drive for game installation and video playback , though Sony will also be offering a version without an optical drive, which is otherwise identical in terms of specs.
For the time being at least, Sony are still sticking to clearly delineated console generations, albeit unlike its predecessor, the PS5 will have some degree of backwards compatibility.
However, the company continue to blur the lines between the console generations, with Microsoft announcing that games for the Xbox platform will only need to purchased once, meaning that games purchased for the Xbox One family can be run on the Series X, and where the game is designed to do so, will take full advantage of the features of the newer console — by contrast, Sony has implied though not confirmed that PS4 games will at best only run as though they were being played on a PS4 Pro, if inserted into a PS5.
Nintendo haven't as yet announced anything that would slot into this generation, and with the Switch still being positively active, it's probably not likely that they will do anytime soon.
While the main console players weren't yet ready to move to streaming gaming, the predicted future of gaming nonetheless materialized as part of this generation anyway, courtesty of Google, who launched their Stadia Service near the start of This only requires a compatible platform basically either a PC, a tablet that runs Android, or a TV that has either integral support or is connected to a Chromecast device and solid internet connection, with all the processing being handled on Google's end, and input and display being handled on the user's end.
The Current Standings: The Stadia became the first of the announced major players to have been released. Early opinions on the service seem to be that while it could certainly have been much worse, it just proves that the concept is still a long ways away from being ready to be the main way to play.
The PS5 and Series X remain on-course to be launched near the end of Right now, opinions towards both consoles seem cautiously optimistic, but details about the two and their likely game line-ups still remain fairly vague.
Even when it came out, the Game Boy's chunky design and simple monochrome display made it look old-fashioned; at the same time, the Atari Lynx was wowing people with its "turn it upside down if you're left-handed" gimmick and full-color display.
But Nintendo's wide range of third-party developers and stranglehold on game shops saw it getting more shelf space.
The Game Boy's greatest weakness was also its greatest strength; while the other handheld devices boasted color screens and more sophisticated graphics, Nintendo's device offered far better battery life, making it more easily portable.
The Game Boy's Killer App , Tetris , was enormously popular among the adult market, becoming a frequent sight on buses and subways.
Sega's Game Gear put up a better fight and also offered a color screen and the option to watch TV on-the-go through a TV tuner with aerial, but it ate batteries for breakfast and, like its bigger brother the Genesis, fell before the might of Nintendo's juggernaut.
Many of their games were just ripoffs of other titles. The cultural dominance of the Game Boy was immense, and continued to be bought by thousands for years after its initial release.
But as the hardware aged, its competition saw a chance to strike. But Nintendo had another trick up its sleeve; the original Game Boy was swapped out for the streamlined, sharper-screened Game Boy Pocket and later the color-screened, backwards-compatible Game Boy Color was put on the market.
The Neo Geo Pocket Color was released to compete, and while its library of classic Neo Geo adaptations saw it gain a mild amount of success, it never managed to make any real headway against Nintendo's established brand name and backwards compatibility.
Japan also saw the introduction of the hugely-popular Wonderswan, created by the Game Boy's original designer as what was his final project before his tragic death, but it never made it outside Japan.
The Game. Tiger Electronics would see a similar failure with the R-Zone , which managed to sell even worse than not only its Game.
When all was said and done, the Game Boy and its variants remain the single best-selling pure video game device ever made.
The creation of the Game Boy Color was ultimately an admission that that iteration of the console had gone as far as it could go. The GBA was built upon an idea that would have been seen as terrible if it hadn't worked out: the Updated Re-release , more so than any other console before it.
If the GBA was essentially a portable SNES, so the logic goes, then there was a generation of children who had never played those games, and another that had would be willing to pay for nostalgia.
With a launch line-up that included versions of Super Mario Bros. SNES developers found it easy to port their games, and even the best new franchises on the handheld like WarioWare , Mario vs.
The GBA was followed up two years later with the improved SP model, which had a smaller size and a clamshell style flip-up screen with sidelight.
Later they released the Micro, which was smaller and hipper at the cost of backward compatibility and an updated SP, both with true backlighting.
Competition followed in various forms, including the N-Gage by phone company Nokia, which was capable of graphics approaching that of a PlayStation 1 but suffered from an uncomfortable grip and a vertical screen.
Further, the first version not only required players to open it and remove the battery to change a game, but also made them look awkward while using it as an actual phone; these were fixed with the "QD" revision, but one wonders how the original ever made it past practical testing.
Despite heavy promotion from Nokia, including N-Gage-only stores, it failed to capture the public's imagination. Furthermore, because of its failure the Gizmondo sold only 25, units and became the worst-selling video game device ever , Tiger Telematics filed for bankruptcy one year after the Gizmondo was released.
By far the most interesting of this generation, however, was the GP32, a Korean homebrew -friendly handheld console with a Mhz processor that was capable of emulating other consoles and computers and came with a tiny detachable keyboard.
Although it was not released in America , it gained cult interest in the UK and Europe. A very minor competitor was Time Top's Game King console.
Its design was intentionally made to look like the Game Boy Advance, with two later models taking the look of the PlayStation Portable.
Many of its games were ripoffs of other titles, and it was still a black-and-white system with the exception of the Game King III, which uses full color.
But for all intents and purposes, the GBA was virtually unchallenged in the portable market for five years. This generation saw Nintendo's first serious competition for the handheld spot since Sega launched its Game Gear in The PSP, Sony's first foray into the handheld market, was marketed with top-of-the-line technical power.
The PSP has much more raw power and greater non-gaming functionality. However, the dual-screened DS chose to concentrate on pure gaming, appealing to casual gamers with the intuitive touch-screen, microphone, excellent battery life, and lots of games targeted toward really young children.
This particular handheld war had some major bleedover from the sixth-generation of console wars. Especially in Western markets, many predicted an easy victory for the PSP, with graphics that were comparable to the PS2, games that appeared more "mature" than Mario and Kirby, and its much-vaunted portable media functionality.
On the flipside, Nintendo seemed hopelessly out-of-touch, and much of the criticism that the GameCube got was also applied to the DS through its early lifespan.
However, by the end of the first full year of the DS's lifespan, and the majority of that of the PSP , Nintendo retained a notable commercial and critical lead over Sony.
This turned out to be a surprise for everyone who thought the odd little device was dead in the water. This doesn't sound like much, until you factor in that it's still much more than the sales of either the or PS3, and has massive popularity in Japan.
Having said that, much of the promised non-game functionality of the PSP was a dead end: one of the main selling points of the PSP, the ability for it to play movies from the UMD format, didn't really get anywhere due to a price point for the UMDs that compared unfavorably with DVD versions but lacked any bonus content and did not require squinting at that PSP screen, and unenthusiastic support from non-Sony movie companies.
In addition, the PSP and its easy memory stick compatibility made it a haven for software pirates. Considering how much had been banked on the impressive back catalog of PlayStation hits to provide an easy series of releases, emulation definitely made Sony and third-party developers nervous.
Eventually the device would lose much of the third party support it had counted on , and presumably Sony's high-profile failed attempt to block piracy only made other developers more nervous.
It no longer has Game Boy Advance compatibility and by extension, no support for the portable Guitar Hero games, which use the GBA port for their guitar grip peripheral , but has a not particularly impressive built-in camera, and SD card reader to play media.
It also has built-in wi-fi and an online shop for games, similar to WiiWare. Priced the same as the PSP, it was released worldwide as of April 5, , selling over , units in its first two days.
The point seems to be an attempt to attract more of the casual market by having larger screens which are easier to see and easier to write with.
And for people with big hands. Sony, deciding that their "Universal Media Disc" format was a failure, removed the slot for it from the Go, forcing the new console to rely on over-the-air downloads from the PlayStation Store.
This resulted in heavy resistance from PSP owners, whose games are not forward-compatible with the new system; and Sony never announced a way for you personally to convert your already-purchased games into DLC.
They had gotten through a fair amount of it by launch day, and every PSP title released thereafter was released in both physical and digital formats.
But this didn't solve the problem of PSP adopters having to re-buy their old games if they want to play them on the new console.
The furor was loud enough that some stores even refused to stock it initially. In the end, the PSP Go ceased production only two years after its release, perhaps the final big blow to end the generation's wars.
However, it remains a cult item on the periphery of the war. Think of it as a small, black, plastic Switzerland, if Switzerland's company went bankrupt in and the former employees got together to make a Switzerland that was even less relevant.
An odd twist of this generation is the invention of smartphones—Apple iProducts and Android phones by Google —which have become competitors in their own right.
Also, the App Store has brought many other budding companies to the surface, such as Game Loft. But it remains to be seen how big a presence this new market is in the Console Wars, because we can't measure their impact yet.
The first question one might ask is, "Why are we bothering to include these smartphones at all? People don't play games on them.
The nearest competitor, Tetris , does not offer any hard-and-fast figures, as only Game Boy and mobile phone sales have been tabulated; shareware, piracy and its gazillion Spinoffs are all unaccounted for.
But the known sales total million over the course of 26 years of sales. So, although Tetris is almost certainly the most well-known video game in history, officially, Angry Birds is the most proliferate.
And it's on smartphones. And it brings its own complications to the competition. It also brought in a much higher profit margin.
However, the PSP has kept up with the PS3 and X, selling over 80 million consoles, making it the best-selling handheld console aside from the DS and possibly the original non-color Game Boy , and the most profitable not-in-first-place console in history.
Nintendo may have won, but Sony can scarcely be said to have lost. More details about the system were made available at the E3 trade show; features included a wider upper screen, which is capable of full, scalable, glasses-free 3D effects similar to those seen in films like Avatar , an analog nub in place of the D-Pad which is still present, but placed lower on the left side of the unit , and has graphics capabilities on par with the Wii, and sometimes the X and PS3.
Other features include an expanded "sleep mode" which can accept communications between other 3DS units, regardless of what the 3DS was doing when it was put in sleep mode, and showcasing trailers for movies like How to Train Your Dragon or Tangled in full 3D, just like the theaters.
It was released at the end of February in Japan and in March for the rest of the world, kick-starting the next generation of handhelds in the process.
A 3DS XL saw release in , quelling some complaints over a small screen and hand cramps. The console's final major releases occured in Q2 Sony has now officially released one next-generation hardware platform, the PlayStation Vita.
The Vita sports dual analog sticks, a rear-mounted touch panel, a larger screen, 3G internet, and of course more power rumors claim it's as powerful as the PS3, but with a refined design.
And it's gone back to cartridges. The Vita would be released in Japan in December of , and to most of the rest of the world in February Every critic that got their hands on it liked it a lot, but few people are buying it , due to its huge price tag and anemic roster of games.
The inevitable price drop, and release of a "Slim" version, seems to have finally done Sony some favors, with the Vita actually selling out at some vendors as of the July 4th weekend—though, given its previous sales rates, and thus its likely manufacture rates, that might not be saying much.
Rumors of a PlayStation Phone have circulated since , but it was five years before Sony's Ericsson subsidiary confirmed that they were trying to revive the N-Gage idea.
The Xperia Play is an Android-based phone with a slide-out gamepad, including a central touchpad in place of dual analog sticks.
Note that, while it is associated with the PlayStation brand, it is not a PlayStation console. It was announced in an ad during the Super Bowl and finished its worldwide rollout in May of that year, and can not only play any games available to Android IE Angry Birds but can access Sony-exclusive games through the "PlayStation Suite".
Precisely what games that service offers is a question nobody can seem to answer, possibly because nobody wants to buy the darn thing; as such, claims that Assassin's Creed I , Need for Speed Hot Pursuit , Splinter Cell : Conviction and Call of Duty : Modern Warfare 2 are available have gone unsubstantiated.
By late July , the American press had written the device off as a dud. Finally, Nvidia of all people decided that they were going for a bite of the console market, announcing a device codenamed " Project Shield " in the first week of Running Android architecture, it's not only a functional console in its own right, it plugs into your TV's HDMI port and lets you stream video games from your computer to the Shield, assuming you have a GeForce graphics card and the right software.
As for other possible competitors:. Current Standings: Nintendo. The 3DS got off to a rocky start with not much in the way of software its first few months, the high point being an Updated Re-release of The Legend of Zelda: Ocarina of Time in June Many took this to be a giant red flag as to the system's future, but in actuality it did the trick, as sales shot up to surpass the first-year numbers of the original DS.
On top of that, the system is considered to have hit its stride that holiday season thanks to system updates and true Killer Apps like Super Mario 3D Land , Mario Kart 7 , Monster Hunter 3 Ultimate , and downloadable titles such as Pushmo.
In March , Kid Icarus: Uprising was finally released, which managed to please those who were dissatisfied with the Mario titles.
Variations of the system include the Nintendo 2DS, a cheaper, non-clamshell design that lacks 3D functionality and the New 3DS, which follows in the steps of the DSi by adding a better processor, a second analogue pad, a few extra buttons and better 3D.
Sales of the system remained strong throughout the generation, though with the launch of the Nintendo Switch in , it was generally accepted that the 3DS was in its twilight years, with software development largely winding down and transferring to the Switch.
This became solidified with the release of the Switch Lite in , a hardware revision built solely for handheld play. While the 3DS seems destined to become Nintendo's lowest-selling handheld system, with sales that in the absolute worst case should be in the low 70 million range which would put it just under the lifetime sales of the Game Boy Advance and PSP , they can probably live with that.
However, in part due to the losses caused by the Wii U and in part due to investor pressure, Nintendo ultimately announced in March that they were partnering with mobile developer DeNA.
DeNA would provide a door to the smartphone market as well as valuable experience with network systems traditionally one of Nintendo's weak points , while Nintendo would offer their intellectual properties and development experience; the first title to result from this venture was a social networking app called Miitomo in March , with games based on Fire Emblem and Animal Crossing to follow later that year.
However, Nintendo first major success in the smartphone market came outside of this deal. Upon release in July , the Exergaming title saw worldwide success , managing to vault the already Cash Cow Franchise back to heights it hadn't seen since the late s and breaking numerous records on the App and Google Play stores.
The Xperia Play never received much attention, and drifted into obscurity before long. As of , the Play may have been discontinued from the Xperia brand, but no one's sure because of the lack of press—that's how obscure it is.
Having said that, smartphones are typically considered obsolete within two years, sometimes even one, so this may just be a typical-life-cycle thing.
Anyone thinking about releasing their own gaming phone might want to take notes. It does have access to the huge library of Android games, but only some of them are optimized for read: "can use" its controller The PlayStation Vita struggled a lot to challenge Nintendo's hold of the dedicated portable gaming market.
By the end of , it had sold around 4 million units, which was peanuts compared to the over It was even initially outsold by the PSP , which had continued to ship about 10, units a week.
While it appeared that it would recover in early due to price cuts, the launch of the Slim model with inbuilt memory albeit an inferior screen , and a much stronger library of games, this only helped it gain ground in Japan; Western sales improved temporarily, but in the longer run continued to decline though No Export for You and too many gamers catered to Eastern RPG fans and Japanese game fans didn't help.
By , Sony had marked the Vita as a "legacy platform" outside of Asia. With Nintendo's 3DS systems outselling the Vita nearly 5-to-1, the handheld not only failed to compete but also holds the crown as Sony's least-successful gaming machine by a wide margin.
That said, it remains supported through a combination of its PS4 companion features with many PS4 releases releasing a mobile release for the Vita and a healthy stream of games from indie developers.
As of , there are no plans from Sony for a successor and Sony has announced that physical game releases for the system in the west will end in early , essentially marking the end of mainstream support for the system.
It can at least claim to have outsold every non-Nintendo handheld throughout history aside from the PSP, but that'll likely be of scant consolation.
Microsoft never launched a dedicated Xbox portable in favor of pushing mobile gaming on its Windows Phone OS which integrates with Xbox Live features such as friends lists and achievements.
However, with Windows 10 they have merged together the Windows PC, Windows Phone, and Xbox OSes allowing for universal apps that can scale to any device, which means supporting Windows phones requires minimal additional effort from a developer eyeing the much more lucrative PC and console market.
They've also released development tools that mostly automates the porting of iOS apps written in Objective-C.
While none of this is a guarantee of improving their phone marketshare, at worst it means the cost of continuing to support it is rolled into the cost of developing Windows as a whole, making it a revenue source that essentially requires no investment.
Additionally, several of their first-party games have been released cross-platform on iOS and Android. And finally, there's the fact that the Nintendo Switch may have derailed the Portable Wars by combining Nintendo's set-top-box and handheld lines into a single console.
This creates some really weird snags, like the idea that Nintendo, by releasing various DS versions alongside the Switch, are now competing against themselves.
Only time will tell if this approach works — if this is, for all intents and purposes, the final generation of the Handheld Wars — but it's a definite possibility.
Some are predicting that the success of such apps will rapidly render traditional handhelds obsolete, though others point to the continuing survival of the 3DS, Vita and especially Switch as proof that the two markets can co-exist; and the reputation of gaming apps hasn't exactly been helped by the near-abusive reliance that many companies have on microtransactions and in-app purchases.
Overall, the best-selling "smart" device to date is the iPhone 6 with estimated sales around the million mark.
While Android devices have a larger total install base—Samsung alone is estimated to be selling twice as many devices as Apple does—their market is also a great deal more fragmented, with thousands of device variants with differing performance from dozens of manufacturers in dozens of countries, making specific Android devices hard to count.
Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. The First Generation: Pong, et al.
See here for more information. Duration : The Second Generation: Early 8-Bits. Sides : Atari vs. The Third Generation: 8-Bits. Atari , plus the MSX in Japan vs.
RDI Halcyon vs. Super Famicom and Famicom vs. Sega Genesis a. Mega Drive vs. NEC TurboGrafx a. Amstrad GX vs.
SNK Neo Geo vs. Super A'Can vs. Capcom CPS Changer vs. Commodore 64 GS. Sides : 3DO vs. Atari Jaguar vs. Pioneer LaserActive vs.
Amiga CD32 vs. FM Towns Marty vs. Memorex VIS vs. Nintendo Virtual Boy. Winner : The 3DO sold the best, but the Virtual Boy was the only one whose parent company wasn't bankrupted or driven out of the market.
Major Sides : Nintendo 64 vs. Sega Saturn vs. Winner : PlayStation by a country mile and Nintendo and Sega shooting themselves in the foot.
Nintendo GameCube vs. Microsoft Xbox. Winner : PlayStation 2 by two country miles and Sega throwing in the towel.
Sides : Sony PlayStation 3 vs. Nintendo Wii vs. Microsoft Xbox Winner : The Wii, by a few waggles - of your parents - across the floor of the den.
Sony PlayStation 4 vs. Winner : The PlayStation 4 by another country mile, thanks to Microsoft's missteps and Nintendo's face-plant — though the battle continues in the "Eight-and-a-Halfth generation".
Duration : Sides : Nintendo Switch Lite vs. Sony PlayStation 4 Pro vs. The Ninth Generation upcoming. Duration : ? Sides : Sony PlayStation 5 vs.
Microsoft Xbox Series X vs. Google Stadia Winner : Has yet to truly begin. The Original Third and Fourth Generations.
Sides : Nintendo Game Boy vs. Atari Lynx vs. Sega Game Gear vs. Sega Nomad vs. Hartung Game Master vs. Bit Corp. Gamate vs. Watara Supervision vs.
Timlex Mega Duck. Winner : Game Boy by four lines. The Intermediary Skirmish Fifth Generation. Sides : Nintendo Game Boy Color vs.
Tiger Electronics Game. Winner : The Game Boy variants. Handheld Proliferation Sixth Gen. Duration: Game Park GP32 vs.
Tapwave Zodiac vs. Nokia NGage QD vs. Bandai WonderSwan Crystal vs. Tiger Telematics Gizmondo vs. Time Top GameKing.
Winner : The GBA line. Seeing a pattern here? The Big One Seventh Gen. Winner : Nintendo DS by several taps. One would think the easy way to figure out smartphones' market share is to do what we do for everybody else, which is count how many consoles Apple, Verizon, Google etc.
That's kind of the problem: smartphones aren't consoles. When you buy a DS, you're buying it to play games, because it doesn't can't do anything else.
Maybe you're a Serious Businessman who'd never think of your 4G lifeline as something you could have fun with.
Maybe you live in the developing world and do all your computing — e-mail, purchasing things on Amazon, browsing the web — on your phone, but need to save all your data allotment for those things as opposed to Brave Frontier.
Maybe you're a grandma who received it as a present and when you die your children find that you never opened the box.
Do these people count as "gamers"? And, since they don't, how can we mathematically separate them from the smart-device owners who are gamers?
With that in mind, it seems reasonable to claim that smartphones aren't consoles, and, well, that's kind of true. While gaming consoles don't really have a standardized definition, we learned experts here at TV Tropes are going with, "an electronic device that is designed primarily to play games," which smartphones obviously aren't in fact, you can see them as the Handheld version of the PC, a direction they actually seem to be going in.
The problem is, this sidesteps the real issue. The simple fact is that a lot of people don't want to carry around more than one electronic interactive device at a time, so smartphones compete with portable consoles in the greater arena of "pocket space" and, more concretely, "leisure time" , even if they aren't consoles themselves.
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